[Sonic & the Secret Rings] Topic principal
909 réponses à ce sujet

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Pas forcément... HEROES et SHADOW étaient sortis en Occident avant le Japon... et je ne parle même pas du cas RIVALS!!...
"Je suis sorti d'une longue dépression pour ça?!...
Cette soit-disant bataille pue à plein nez!!..."
Zor
Cette soit-disant bataille pue à plein nez!!..."
Zor

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On sera toujours les derniers à y jouer en en sachant beaucoup sur le jeu......c'est un principe établit depuis longtemps...
Il ne tient qu'à toi de te tenir éloigné des spoilers.

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En même temps, je n'ai pas précisé que je sautais sur chaque spoiler d'un jeu...quand ceux-ci sont annoncés car cela arrive de lire un post et que tout un coup un "a oui au fait j'ai appris que dans machin y'a ça et tout" tombe mal.
Remarque, pas mal de gens VEULENT tout savoir avant d'avoir le jeu et apparament cela ne gâche pas leur plaîsir une fois le dit jeu en main.
Remarque, pas mal de gens VEULENT tout savoir avant d'avoir le jeu et apparament cela ne gâche pas leur plaîsir une fois le dit jeu en main.

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apparament il sort le 2 mars en france aussi...
mahuf....makapuf (michel rocard powaaaaa)

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Ca c'est ce que dit Objectif Sega.
Sans la moindre source.
Sans la moindre source.

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"Sonic And The Secret Rings" obtient 81% dans le Nintendo Magazine de Février :
Ceux qui avaient détesté "Sonic Riders" pour sa difficulté non-progressive risquent d'avoir des suées car le jeu est décrit comme plutôt corsé.
[Post de Flyboy Fox sur TSS]
ONM's 8-page review concludes with 81% for SatSR, summing the game up with:
Sonic's Wii debut is by no means perfect, but it's still a fantastic game that finally gives the blue blazer the sort of fast-paced, slick action he deserves. It's tricky to master but once you do, it really shines.
According to ONMs review/ratings system, 81% falls into the "Good" bracket (below Excellent and Gold, but above Average), meaning, in their words, "If you're prepared to take the rough with the smooth then there's plenty of entertainment here".
There's not a huge amount in this review that we don't already know, so I'll just point out a view of their opinions on various aspects. The first 'problem' flagged up is
[...]there are the odd occasions where the game will switch to a dramatic camera angle amd throw your sense of direction a bit. This can be annoying at first, but once you get used to the way the game works you'll quickly become accustomed to it.
So, not insurmountable, then. Another minor quibble was that players may be "slightly disappointed" at the "jogging pace" that Sonic starts out with, but assures us that
[...]the pace soon picks up, reaching ridiculously fast speeds in later stages.
The lock-on system has been praised, and ONM also assures us that the difficulty with back-pacing from the earlier versions has now been fixed and
despite initial concerns the controls have actually turned out pretty well.
Moving onto special abilities, we're told that there are 104 in total, including
top speed and acceleration boosts (which get rid of the early slowness problem) to the ability to turn left and right in mid-air to the ability to only lose 20 rings when you're attacked instead of all of them.
So losing only a few rings rather than all is a ring skill? I did not know that.
Each ability uses up a number of points, which you build up as you go through the game, meaning you can't just turn on all the abilities and have a super-charged Sonic - you'll need to think tactically.
Basically we're told you can store up to 4 different ring configutions (eg, one with speed skills for simple levels, one with time-stop and mid-air freeze for more frantic ones etc), so it's important to choose a good set for whichever mission you're attempting.
Speed break and Time break (particularly the latter) are praised.
ONM confirms that completing different tasks (finish without dying, finish with 50 rings, etc) does indeed unlock "concept art, vintage art, Sonic Team videos and so on" as game bonuses (iiinteresting!).
Bosses are varied, we're told, and the article references the crab-horn battle we've already seen, as well as a scorpion boss, and another battle which is very reminiscent of Sonic Rush boss battles.
Onto the graphics.
Graphically the game's very impressive. Each stage seems almost to have been created to push as many different graphical tricks as possible, from the water in the opening desert level to the pouring rain on the pirate ship stage, to snow and reflective floor effects later on. And once you've equipped Sonic with a load of speed abilities the levels zip by extremely smoothly with no hint of slowdown.
However, we're told that the game isn't without fault and that
As enjoyable as the control system is, there are still times when you'll get pretty frustrated when you can't get past a certain part of a level and will die repeatedly, such as an area in a fire-based level where you have to do a homing attack on an enemy across a huge pit without large falling objects hitting you.
We're told that eventually you'll get past and have less trouble next time, but that "the initial encounter is far too frustrating to be enjoyable".
The article suggests that the "Japanese pop-rock" is not to everyone's auditory tastes, but they personally felt it was "catchy: cheesy but fun".
Something they were less happy about is the dialogue, which was "universally hated in ONM Towers".
Although we were glad to see that you only had to play as Sonic and not any of the less popular characters such as Shadow or Amy Rose, he's still accompanied by an annoying fairy character named Shahra. She's apparently a Ring Spirit who's there to help Sonic but is really just a pain in the backside, spouting some awful chat that makes us cringe. And of course Sonic gives it the old 'embarrasing dad' patter again, with the sort of 'hip' phrases that would get him a kicking in a nightclub.
Of the rest of the cast, they inform us what we pretty much already know (and flag Aladdin as another featuring character, though they don't say who he's 'played' by).
Onto the minigames! Sadly, ONM aren't too impressed, complaining that "the majority of these games are just too short".
A lot of them are turn-based, but you only get one turn which can last as little as ten seconds or so, then the other three players get a go, and that's it.
They conclude:
With a bit more work the Party mode could have been excellent, but it just feels slightly empty[...] Nevertheless, with 40 games on offer, you're still sure to find some that you will enjoy and play again with mates. It's just a shame that so many of them don't last long. It seems a bit of a wasted opportunity as there's clearly a lot of potential here. Shame.
Their final word on the game as a whole is this.
Whether these problems are enough to completely ruin your enjoyment of the full game is down to your personal taste, but we still had a great time with Sonic and the Secret Rings. We feel it's the best of Sonic's 3D platform adventures (the original Sonic Adventure included), but whether it's the best Sonic title of recent times is open for debate (we still feel that Sonic Rush on the DS gives a truer Sonic experience). Still, it's certainly a solid, enjoyable game that will restore your faith in the blue hedgehog. And once you've got your head around the new controls you'll have a great time with it.
[SatSR was reviewed by Chris Scullion of the ONM team.]
Ceux qui avaient détesté "Sonic Riders" pour sa difficulté non-progressive risquent d'avoir des suées car le jeu est décrit comme plutôt corsé.
[Post de Flyboy Fox sur TSS]
ONM's 8-page review concludes with 81% for SatSR, summing the game up with:
Sonic's Wii debut is by no means perfect, but it's still a fantastic game that finally gives the blue blazer the sort of fast-paced, slick action he deserves. It's tricky to master but once you do, it really shines.
According to ONMs review/ratings system, 81% falls into the "Good" bracket (below Excellent and Gold, but above Average), meaning, in their words, "If you're prepared to take the rough with the smooth then there's plenty of entertainment here".
There's not a huge amount in this review that we don't already know, so I'll just point out a view of their opinions on various aspects. The first 'problem' flagged up is
[...]there are the odd occasions where the game will switch to a dramatic camera angle amd throw your sense of direction a bit. This can be annoying at first, but once you get used to the way the game works you'll quickly become accustomed to it.
So, not insurmountable, then. Another minor quibble was that players may be "slightly disappointed" at the "jogging pace" that Sonic starts out with, but assures us that
[...]the pace soon picks up, reaching ridiculously fast speeds in later stages.
The lock-on system has been praised, and ONM also assures us that the difficulty with back-pacing from the earlier versions has now been fixed and
despite initial concerns the controls have actually turned out pretty well.
Moving onto special abilities, we're told that there are 104 in total, including
top speed and acceleration boosts (which get rid of the early slowness problem) to the ability to turn left and right in mid-air to the ability to only lose 20 rings when you're attacked instead of all of them.
So losing only a few rings rather than all is a ring skill? I did not know that.
Each ability uses up a number of points, which you build up as you go through the game, meaning you can't just turn on all the abilities and have a super-charged Sonic - you'll need to think tactically.
Basically we're told you can store up to 4 different ring configutions (eg, one with speed skills for simple levels, one with time-stop and mid-air freeze for more frantic ones etc), so it's important to choose a good set for whichever mission you're attempting.
Speed break and Time break (particularly the latter) are praised.
ONM confirms that completing different tasks (finish without dying, finish with 50 rings, etc) does indeed unlock "concept art, vintage art, Sonic Team videos and so on" as game bonuses (iiinteresting!).
Bosses are varied, we're told, and the article references the crab-horn battle we've already seen, as well as a scorpion boss, and another battle which is very reminiscent of Sonic Rush boss battles.
Onto the graphics.
Graphically the game's very impressive. Each stage seems almost to have been created to push as many different graphical tricks as possible, from the water in the opening desert level to the pouring rain on the pirate ship stage, to snow and reflective floor effects later on. And once you've equipped Sonic with a load of speed abilities the levels zip by extremely smoothly with no hint of slowdown.
However, we're told that the game isn't without fault and that
As enjoyable as the control system is, there are still times when you'll get pretty frustrated when you can't get past a certain part of a level and will die repeatedly, such as an area in a fire-based level where you have to do a homing attack on an enemy across a huge pit without large falling objects hitting you.
We're told that eventually you'll get past and have less trouble next time, but that "the initial encounter is far too frustrating to be enjoyable".
The article suggests that the "Japanese pop-rock" is not to everyone's auditory tastes, but they personally felt it was "catchy: cheesy but fun".
Something they were less happy about is the dialogue, which was "universally hated in ONM Towers".
Although we were glad to see that you only had to play as Sonic and not any of the less popular characters such as Shadow or Amy Rose, he's still accompanied by an annoying fairy character named Shahra. She's apparently a Ring Spirit who's there to help Sonic but is really just a pain in the backside, spouting some awful chat that makes us cringe. And of course Sonic gives it the old 'embarrasing dad' patter again, with the sort of 'hip' phrases that would get him a kicking in a nightclub.
Of the rest of the cast, they inform us what we pretty much already know (and flag Aladdin as another featuring character, though they don't say who he's 'played' by).
Onto the minigames! Sadly, ONM aren't too impressed, complaining that "the majority of these games are just too short".
A lot of them are turn-based, but you only get one turn which can last as little as ten seconds or so, then the other three players get a go, and that's it.
They conclude:
With a bit more work the Party mode could have been excellent, but it just feels slightly empty[...] Nevertheless, with 40 games on offer, you're still sure to find some that you will enjoy and play again with mates. It's just a shame that so many of them don't last long. It seems a bit of a wasted opportunity as there's clearly a lot of potential here. Shame.
Their final word on the game as a whole is this.
Whether these problems are enough to completely ruin your enjoyment of the full game is down to your personal taste, but we still had a great time with Sonic and the Secret Rings. We feel it's the best of Sonic's 3D platform adventures (the original Sonic Adventure included), but whether it's the best Sonic title of recent times is open for debate (we still feel that Sonic Rush on the DS gives a truer Sonic experience). Still, it's certainly a solid, enjoyable game that will restore your faith in the blue hedgehog. And once you've got your head around the new controls you'll have a great time with it.
[SatSR was reviewed by Chris Scullion of the ONM team.]
Edité le 14/02/07 15:41

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Ce serait chouette un vrai jeu Sonic un jour.

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Le Nintendo Magazine Forum répond à des questions sur le jeu :
http://forum.officialnintendomagazine.c ... hp?t=57096
http://forum.officialnintendomagazine.c ... hp?t=57096

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Wao magnifique.
C’est se genre d’image qu on aura a la place des cinématique faite avec le moteur du jeu ?
En tout cas je trouve c’est illustration 2D très jolie et très différent de se que l’on peu voir d’habitude.
C’est se genre d’image qu on aura a la place des cinématique faite avec le moteur du jeu ?
En tout cas je trouve c’est illustration 2D très jolie et très différent de se que l’on peu voir d’habitude.

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Wallace et Gromit seront-ils jouables ?
Suis-je le gardien de mon frère ?

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Ces images ressemblent à des origamis en fait!!...
O : )=
O : )=
"Je suis sorti d'une longue dépression pour ça?!...
Cette soit-disant bataille pue à plein nez!!..."
Zor
Cette soit-disant bataille pue à plein nez!!..."
Zor

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Ca faisait longtemps que Sonic n'avait pas ouvert aussi grand la bouche, tout de même.
“Sonic 2006 is both the most challenged and challenging Sonic game ever put to market, and it is one of the most misunderstood commercial videogames of the 2000s.”
— Zolani Stewart
— Zolani Stewart

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Tu t'avances beaucoup Pé, tu ne sais rien de sa vie privée.

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Ce qui me semble le plus bizarre, c'est que le jeu va bientôt sortir et on sera bientôt au point mort niveau attente: plus aucun SONIC à l'horizon!!...
Mais ça ne saurait être long...
Mais ça ne saurait être long...
"Je suis sorti d'une longue dépression pour ça?!...
Cette soit-disant bataille pue à plein nez!!..."
Zor
Cette soit-disant bataille pue à plein nez!!..."
Zor

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J'ai vraiment l'impression qu'on aura une annonce concernant un jeu DS dans un avenir très proche!!...
SEGA serait vraiment con de ne pas profiter de cette Connesole qui a tant le vent en poupe... et un jeu sur portable est toujours plus rapide à programmé qu'un autre, non!!...
De plus, SONIC RUSH remonte à novembre 2005 maintenant...
Quand on voit ce que Nintendo fait sur cette machine avec tous els dérivés de MARIO, on se dit qu'il y a largement de quoi faire avec SONIC... allez, que la licence se barre dans tous les sens et que chaque perso s'exprime sur DS!!...
O : )=
SEGA serait vraiment con de ne pas profiter de cette Connesole qui a tant le vent en poupe... et un jeu sur portable est toujours plus rapide à programmé qu'un autre, non!!...
De plus, SONIC RUSH remonte à novembre 2005 maintenant...
Quand on voit ce que Nintendo fait sur cette machine avec tous els dérivés de MARIO, on se dit qu'il y a largement de quoi faire avec SONIC... allez, que la licence se barre dans tous les sens et que chaque perso s'exprime sur DS!!...
O : )=
"Je suis sorti d'une longue dépression pour ça?!...
Cette soit-disant bataille pue à plein nez!!..."
Zor
Cette soit-disant bataille pue à plein nez!!..."
Zor

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mouais ...pas très recherchée la publicité .


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SOMEBODY HELP ME !!!
(cri du fan en danger)
(cri du fan en danger)
iGREKKESS' Blog (グレッケッス ★ アドベンチャー)

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bon alors là on voit la différence...sonic wii a d'excellenbtes notes.
Aucune au dessous de 8/10
k: (pour l'instant)
Aucune au dessous de 8/10
mahuf....makapuf (michel rocard powaaaaa)

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Il y a eu un 7.5 dans le lot.
Mais bon qui sont les "journalistes" américains qui notent de nos jours, sinon des incompétents désinformateurs qui pensent que "Sonic Rush" et la pleine vitesse constituent toute l'essence de Sonic. Il faut donc les prendre pour ce qu'ils sont, des gens tout à fait capables d'évaluer la qualité technique d'un Sonic, mais certainement pas son intérêt.
Mais bon qui sont les "journalistes" américains qui notent de nos jours, sinon des incompétents désinformateurs qui pensent que "Sonic Rush" et la pleine vitesse constituent toute l'essence de Sonic. Il faut donc les prendre pour ce qu'ils sont, des gens tout à fait capables d'évaluer la qualité technique d'un Sonic, mais certainement pas son intérêt.




